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Hållbar Hälsa

Sustainable Health — Adaptive Wellbeing Service Concept

Mälardalen University · Interaction Design

  • Interaction Design
  • Behaviour Change
  • Connected Devices
  • Privacy
  • Consent
  • Figma
  • Responsible Design

Summary

Designed an adaptive wellbeing service combining mobile interaction, activity-watch data and camera-supported input to support everyday behaviour change.

Concept considered

  • Physical activity
  • Sedentary behaviour
  • Energy intake
  • Energy expenditure
  • Water consumption

Service included

  • Contextual reminders
  • Smartwatch notifications
  • Statistics and progress
  • Behavioural feedback
  • Nudges

Responsible design

  • Privacy and personal data
  • Consent and transparency
  • Data sharing and connected devices
  • Account deletion
  • Behavioural influence and ethics

Prototype included

  • Onboarding
  • Data-handling information and consent
  • Profile
  • Smartwatch connection and device discovery
  • Data sharing
  • Account deletion
  • Audio assistance

Product learnings

Behaviour-change products need concrete, measurable and understandable goals.

Goal ownership should be clear: user-defined, system-recommended or collaborative.

Users need explicit feedback when goals are achieved.

Responsible design should consider wider inclusion questions in addition to privacy and ethics.

Product loop

  1. Set Goal
  2. Monitor
  3. Interpret
  4. Feedback
  5. Reflect
  6. Adapt Behaviour

Images

Mobile dashboard + smartwatch notification
Onboarding / consent / data handling
Figma interaction flow — profile, connected watch, device search, privacy, data sharing, deletion confirmation

My contribution

Team project in Interaction Design. The result is an adaptive wellbeing service concept, not a production AI model.